This is a fully 3D modeled and textured character design created for a post-apocalyptic / fantasy game concept. The character is a hybrid creature with a fierce dog-like face combined with a muscular human body, designed to represent strength, survival, and intimidation.
I focused on achieving realistic proportions, detailed accessories, and proper material definition across the clothing, armor, and weapons. The model includes:
High-poly sculpting and optimized topology
PBR textures with detailed surface variation (fabric, metal, leather, and skin)
Hand-painted details for uniqueness
Rig-ready mesh suitable for animation and game engines
Rendered with realistic lighting and shadows for a cinematic look
This character was created : Maya + Substance Painter + ZBrush, and rendered in Arnold
Half human, half doggo