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3D HOUSE

I'm excited to share my latest 3D environment prop, a stylized Tudor-style house. The goal of this project was to create a game-ready asset with a charming, fantasy aesthetic, focusing on detailed hand-painted textures to bring the model to life.

This model was created using [Software, e.g., Blender, Maya] for modeling and [Software, e.g., Substance Painter, 3ds Max] for the textured details, including the cracked plaster walls, weathered stone base, and rich wooden beams. The model is fully optimized for real-time engines, making it suitable for a wide range of game projects.